Cyclic shift's cubic-coefficient conjecture for deranged strategies
Cyclic shift's cubic-coefficient conjecture for deranged strategies
Let be the generating function for the cyclic shift strategy of length , and let be the generating function for a deranged strategy , meaning a strategy with no fixed positions. For every strategy length , compare the coefficient of in these generating functions. Cyclic shift's cubic-coefficient conjecture. For all strategy lengths and all deranged strategies , one has
The claim concerns the cubic coefficient of the generating function, which records the relevant three-guess behaviour of a strategy. The source presents it in a conjecture environment but supplies no evidence of resolution; its status is therefore open.
Progress summary
The conjecture remains open: small computer tests support it, and a weaker version is proved for a restricted class of strategies.
Aurora Hiveley’s 2025 paper conjectures that cyclic shift has a strictly larger cubic coefficient than every deranged strategy at every length: .
Known results
- Hiveley (2025) reports computational support through .
- Hiveley (2025), Theorem 4.3, proves the inequality for every inductively constructed strategy.
- Within that restricted class, the result is also proved for games terminating in exactly three guesses.
2025 conjecture and subsequent scan
The paper explicitly leaves the extension from inductively constructed strategies to all deranged strategies as future work. A later permutation-Wordle paper does not report a proof, counterexample, or claimed resolution.
Current status (as of August 2026): The conjecture is supported computationally through and proved for inductively constructed strategies, but the universal deranged-strategy statement remains open.
Sources
Sources & referencesView supporting material
Primary source
Aurora Hiveley, “Experimenting with Permutation Wordle”, arXiv:2506.23452 (2025).
Solutions 1
Sign in to submit a solution.
Cyclic shifting maximizes the cubic coefficient among all deranged strategies
Problem: MathDB #369086, Aurora Hiveley, Experimenting with Permutation Wordle, Journal of Integer Sequences 29 (2026), Article 26.1.7, Conjecture 6; originally Conjecture 4.2 in arXiv:2506.23452v2.
Status: The intended optimization statement is proved for every deranged strategy. The printed strict inequality requires one unavoidable correction: coherent rightward and coherent leftward cyclic shifting are distinct strategies with identical performance. The source itself explicitly recognizes both directions, so this elementary reflection is not claimed as new. The substantive result is the complete universal optimality theorem and the classification of all equality cases, extending the source's theorem for inductively constructed strategies.
Hiveley's subsequent Repetition in Permutation Wordle, Discrete Mathematics Letters 17 (2026), 93–100, DOI 10.47443/dml.2026.112, studies when strategies repeat incorrect information. Although its introduction informally describes three-guess optimality, the earlier quantitative theorem concerns inductively constructed competitors, and the subsequent paper does not prove the universal cubic-coefficient result established here.
Theorem
Let be any strategy for permutation Wordle such that is a derangement of whenever . Let count secret permutations by the number of guesses used. For every ,
where is the Eulerian number. If , equality holds if and only if either
or
The two maximizing strategies are therefore exactly coherent rightward and coherent leftward cyclic shift. In particular, the rightward strategy is strictly better than every deranged strategy other than itself and its reflected leftward counterpart.
Throughout, cyclic expressions on are interpreted modulo with representatives in .
1. Reduction to deranged secrets
The first guess is the identity permutation. If its incorrect positions form a set of size , the secret restricted to , after increasing-order relabeling, is a derangement of . The strategy acts on these positions through the same components and leaves the other positions fixed.
Write for the number of derangements of whose games end on the third guess. A game with precisely two initially incorrect positions ends on the second guess, because . Consequently and
The sum deliberately begins at : the bounds below do not hold at .
2. Candidate secrets are indexed by subsets
Fix and consider a deranged secret on . Since every position of the first guess is incorrect, the second guess is
Suppose that the set of incorrect positions after the second guess is
A game ending on its third guess must have . For each such subset , there is exactly one possible third guess, namely the permutation defined by
Since is a derangement and is injective, the positions where differs from are exactly . Hence is the secret of a game ending on the third guess if and only if is also a derangement relative to the first guess.
Call bad when has a fixed point. Equation (2) shows that this happens precisely when, for some ,
In graph language, a subset is bad when a directed edge of runs opposite to a directed edge of the permutation acting on the increasing-order ranks in .
There are subsets of size at least two. Therefore
where denotes the number of bad subsets.
3. At least subsets are bad
Let be the number of two-cycles in the disjoint-cycle decomposition of . Because swaps its two positions, every unordered pair
is bad. A cycle of length at least three contributes one distinct pair for each of its vertices, while a two-cycle contributes one pair for both vertices. Thus there are exactly
bad two-element subsets.
Every three-element subset containing both vertices of a two-cycle is also bad. Indeed, either possible derangement is a directed three-cycle, so one of its directed edges, in the appropriate reverse direction, joins those two vertices. Since contains both directed orientations of that edge, condition (3) holds.
For each of the two-cycles there are such triples. No triple can contain two distinct two-cycles, so all these triples are different. Hence
Combining (4) and (6) proves the universal local bound
If and contains any two-cycle, inequality (7) is strict.
4. Evaluation of the global bound
Substituting (7) into (1) gives
For the rightward cyclic strategy, write . A two-element subset is bad exactly when its elements are consecutive in cyclic order, giving exactly bad pairs. No subset of size is bad: condition (3) would say that the immediate cyclic successor of some element of is simultaneously its predecessor among the selected elements, which is impossible when at least three elements are selected.
Therefore
for every , and equality holds in (8). The same argument with the cyclic order reversed applies to coherent leftward shifting.
5. Classification of all equality cases
Assume and equality holds in (8). All binomial weights in (1) are positive, so equality must hold separately in (7) for every .
The component is necessarily one of the two directed three-cycles. First suppose
Fix any . By (6), equality forces to have no two-cycles. Its bad pairs already exhaust the permissible bad subsets, so no triple may be bad.
Consider a directed edge . If is not the immediate cyclic successor of in
there exists a vertex strictly between and in that cyclic order. Within the triple , the vertex is the cyclic predecessor of . Since acts by cyclic succession on the increasing-order ranks, this is exactly condition (3). The triple would therefore be bad, a contradiction.
Thus for every , and consequently
This argument applies independently to every . Together with and the prescribed choice of , it proves that the entire strategy is coherent rightward cyclic shift.
If instead
reverse the cyclic order in the same argument. Every edge of every must then point to the immediate cyclic predecessor, so the whole strategy is coherent leftward cyclic shift.
Finally, reflecting positions and values by conjugates the entire rightward game to the leftward game. In particular, their complete generating functions agree:
The source already acknowledges the leftward analogue, so this reflection is an inherent correction to its printed strict comparison, not a new counterexample. The new content is the proof that no other deranged strategy can match or exceed cyclic shifting at the three-guess horizon.