Unique-Games Conjecture

From papers

A Unique-Games instance is a 1-to-1 Games instance: a 2-Prover-1-Round Games instance in which the two alphabets have equal size and every constraint is a bijection between them. For ε,s>0\varepsilon,s>0, let nn be the alphabet size. Unique-Games Conjecture. For all ε,s>0\varepsilon,s>0, there is nNn\in\mathbb{N} such that, given a Unique-Games instance Ψ\Psi with alphabet size nn, it is NP-hard to distinguish between the following cases: there is an assignment to Ψ\Psi satisfying at least 1ε1-\varepsilon fraction of the constraints, and there is no assignment to Ψ\Psi satisfying more than an ss fraction of the constraints. The conjecture is presented as the standard imperfect-completeness hardness assumption for Unique Games. The supplied status evidence does not resolve this conjecture.

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Equivalent formulations 1

Other statements of this same problem, merged from separate entries. Each is equivalent to the statement above — proving any one settles them all.

  1. The Unique Games Conjecture

    Let an instance of the Unique Games Problem consist of a graph, a set of colors, and a matching of the colors for each edge. The value of an instance is the largest fraction of edge constraints that can be satisfied by a coloring. Unique Games Conjecture. For every ε>0\varepsilon>0, distinguishing whether the instance has value at least 1ε1-\varepsilon or value at most ε\varepsilon is NP-hard. This conjecture is central to hardness-of-approximation results; in particular, the source states that achieving an approximation ratio for Max-Cut better than αGW\alpha_{GW} is UG-hard, so the conjecture is not being presented as an unresolved claim here.

    source: Afonso S. Bandeira, Amit Singer and Thomas Strohmer, “Mathematics of Data Science”, arXiv:2607.11938 (2026).

Sources & referencesView supporting material

Primary source

Mark Braverman, Subhash Khot, Noam Lifshitz and Dor Minzer, “An Invariance Principle for the Multi-slice, with Applications”, arXiv:2110.10725 (2025).

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