Unique-Games Conjecture
Unique-Games Conjecture
A Unique-Games instance is a 1-to-1 Games instance: a 2-Prover-1-Round Games instance in which the two alphabets have equal size and every constraint is a bijection between them. For , let be the alphabet size. Unique-Games Conjecture. For all , there is such that, given a Unique-Games instance with alphabet size , it is NP-hard to distinguish between the following cases: there is an assignment to satisfying at least fraction of the constraints, and there is no assignment to satisfying more than an fraction of the constraints. The conjecture is presented as the standard imperfect-completeness hardness assumption for Unique Games. The supplied status evidence does not resolve this conjecture.
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Equivalent formulations 1
Other statements of this same problem, merged from separate entries. Each is equivalent to the statement above — proving any one settles them all.
The Unique Games Conjecture
Let an instance of the Unique Games Problem consist of a graph, a set of colors, and a matching of the colors for each edge. The value of an instance is the largest fraction of edge constraints that can be satisfied by a coloring. Unique Games Conjecture. For every , distinguishing whether the instance has value at least or value at most is NP-hard. This conjecture is central to hardness-of-approximation results; in particular, the source states that achieving an approximation ratio for Max-Cut better than is UG-hard, so the conjecture is not being presented as an unresolved claim here.
source: Afonso S. Bandeira, Amit Singer and Thomas Strohmer, “Mathematics of Data Science”, arXiv:2607.11938 (2026).
Sources & referencesView supporting material
Primary source
Mark Braverman, Subhash Khot, Noam Lifshitz and Dor Minzer, “An Invariance Principle for the Multi-slice, with Applications”, arXiv:2110.10725 (2025).
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