19 problems
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The chordal graph range characterization conjecture
Let be a connected chordal graph, meaning that it has no induced cycle of length greater than , and let . A weak retract of is a graph obtained from by a…
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The critical-speed conjecture for star graphs
Star-graph critical-speed conjecture. For every and every choice of edge lengths ,
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Asymptotic tightness conjecture for limited-visibility cops on Hamming graphs
Asymptotic tightness conjecture. For any fixed positive integer , we have
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Robber strategies and non-principal single ultrafilters
Let be a graph or digraph inducing a connectivity system, and consider an elimination game with an invisible robber in which cop positions satisfy the relevant connectivity bou…
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The unbounded attacking-cop-number gap conjecture
Unbounded attacking-cop-number gap conjecture. For every non-negative integer , there exists a graph such that
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The planar attacking cop number conjecture
Planar attacking cop number conjecture. For every planar graph ,
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Finite cop number for homogeneous game spaces
A metric space is homogeneous if for every there is an isometry with . Let be a game space, namely a compact geodesic metric space equippe…
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Finite cop number for game spaces with finite doubling constant
A game space is a compact geodesic metric space equipped with the Cops and Robber game. Its doubling constant is the least such that every ball…
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Finite cop number for simplicial metrics on compact manifolds
Let be a simplicial complex homeomorphic to a compact manifold, endowed with its simplicial metric. Let be its cop number and its strong cop number. The propose…
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A unique-winner model for continuous pursuit–evasion games
In continuous pursuit–evasion games, the players have prescribed start points, the pursuer may capture the escaper by approaching within arbitrarily small positive distance, and th…
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A 3D generalization of the approximation algorithms for polygonal pursuit–escape games
Consider the approximation algorithms described in Sections O(1) and pseudoPTAS for pursuit–escape games in polygonal domains. The 3D approximation conjecture. These approximation…
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Adaptation of the model to pursuit–evasion games
A pursuit–escape game has an escaper, a pursuer, motion-path domains with possibly different metrics or speeds, and winning conditions based on reaching an exit while maintaining d…
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Apollonius-boundary conjecture for active pursuers in the MPSE problem
Let an MPSE problem have pursuers and evaders at positions at time , with . Let be the Apollonius boundary and let denote the Apollo…
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The logarithmic-distance conjecture for localising a mouse on graphs
Let be a connected graph of order . In the Cat and Mouse localisation game, the cat receives only the information specified by the game rules and seeks to determine a vertex…
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The logarithmic localization conjecture for invisible agents on graphs
Logarithmic localization conjecture. The cat can localize the mouse up to distance on .
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The quadratic capture-time conjecture for toroidal grids
Let denote the relevant capture-time quantity for the toroidal grid of side length , and let denote the minimum number of zombies needed to catch the survivor on…
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Komarov–Mackey's containability bound conjecture
Let be a finite, simple graph. Write for its containability number, for its cop number, and let denote its maximum degree. Komarov–Mackey's containa…
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The conjecture that all locatable graphs are 3-colourable
Locatable-graph colourability conjecture. Every locatable graph is -colourable.
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The uniform subdivision conjecture for locatable graphs
Let be a finite graph, and let be the graph obtained by replacing every edge of by a path of length through new vertices. A graph is locatable if the cop has…